Jan 28, 2007, 03:20 PM // 15:20
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#181
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Frost Gate Guardian
Join Date: Apr 2006
Profession: N/
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/signed Definitely SaS V2, I need to deal with all the armor skins that i want.
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Jan 28, 2007, 05:02 PM // 17:02
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#182
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Frost Gate Guardian
Join Date: Oct 2006
Location: Canada
Guild: [QUE]
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/Signed,
@Shady, I also aggree on that.
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Jan 29, 2007, 10:49 PM // 22:49
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#183
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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/signed! (SASV2)
Last edited by Puebert; Jan 29, 2007 at 10:55 PM // 22:55..
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Feb 03, 2007, 02:58 AM // 02:58
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#184
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Once again, thank you for all the support.
Added the signatures to the post.
Seeks more support and feedback from the community.
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Feb 03, 2007, 03:52 AM // 03:52
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#185
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Banned
Join Date: Nov 2005
Profession: E/Me
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/unsigned
1. It's too easy. Alot of people post on other topics that they would not want to see the game dumbed-down. That's how I see this. It's idiot proof, no accidental salvage of X item for materials instead of rune, for example, or selling crap to vendors.
2. It would eliminate vast amounts of money sinks, or destroy certain corners of the market.
3. It's too complicated. Add a bit more storage. "Problem" solved. The work implimenting this would detract from areas that could actually use improvement, trade system for one. And it would also take up a good bit more room wherever your account info is stored(not a major concern I'm sure but a point nontheless).
4. It's unfitting to the GW universe. There aren't on/off switches on mideval/fantasy equipment, leave this sort of thing to the scifi genre. There's a point to limited storage, and to only being able to have X mods.
5. Lastly, I've heard it said that past armors will definately not be made to fit nightfall standards(and items and everything else), so how can one expect to pass a change this tremendous?
(only applicable if rumor is true)
I'm not familiar with hero's as I have yet to commit to buying NF, so my vote is only slightly uninformed, and only in that area.
/unsigned again for emphasis
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Feb 03, 2007, 04:07 AM // 04:07
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#186
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Aeon_Xin
/unsigned
1. It's too easy. [...]
2. It would eliminate vast amounts of money sinks, [...]
3. It's too complicated. [...]
4. It's unfitting to the GW universe. [...]
5. Lastly, I've heard it said that past armors will definately not be made to fit nightfall [...]
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1. GW is an user-fredly game. Remember the Search Party feature... it's not meant to make things harder, you know. Being easy is good.
2. GW is not about money and market, is about skills and adventure.
3. A complicated idea can be simplyfied. You tred that? No,you just said no.
4. Oh, yeah... and I have a magic bag that can fit the huge pincer of an enourmous moster but can't fit 30 scrolls that are smaller than that... ahem...
The 'world' and the representation of a world are somethindifferent, character do not eat, but people do, remember?
Imagine as insignias are in a pocket you have, and you take them and put them in your armors...
5. GW is in constant evolution, even ifthey sey thay are not planing it or they will never do that... you knever really know and many things may change.
If you don't like an idea, make an effort to improve it or turn it into something useful, instead of just complaining without thinking much about it.
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Feb 03, 2007, 03:17 PM // 15:17
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#187
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Banned
Join Date: Nov 2005
Profession: E/Me
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Quote:
Originally Posted by MithranArkanere
1. GW is an user-fredly game. Remember the Search Party feature... it's not meant to make things harder, you know. Being easy is good.
2. GW is not about money and market, is about skills and adventure.
3. A complicated idea can be simplyfied. You tred that? No,you just said no.
4. Oh, yeah... and I have a magic bag that can fit the huge pincer of an enourmous moster but can't fit 30 scrolls that are smaller than that... ahem...
The 'world' and the representation of a world are somethindifferent, character do not eat, but people do, remember?
Imagine as insignias are in a pocket you have, and you take them and put them in your armors...
5. GW is in constant evolution, even ifthey sey thay are not planing it or they will never do that... you knever really know and many things may change.
If you don't like an idea, make an effort to improve it or turn it into something useful, instead of just complaining without thinking much about it.
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1. I'm not complaining, and I did think about it alot. The OP even asked people to put unsigned if that's how they felt, and to explain why. Don't belittle me for doing so.
2. I did make an effort to improve the idea. Add a small amount of extra storage, you missed that part. Even that is arguable. The idea of limited storage is to force the player to examine what they keep and what they don't pickup/save for later use. It's an exercise in space management. If a player wants to packrat everything away, and wants to collect 1 of every armor, that's his own dillema. Same reason you're limited to 8 skills in the field, and 1 main profession per character.
3. GW is largely about the market, look at black dye, and ecto, for major examples.
...Enough about that though, let me "improve" on the idea.
Do the same for weapons, and add dye colors on everything. Most you'll ever need to buy is 5 black dyes(for armor), and 1 of each weapon mod/inscription.
Let's Allow 27 skills on the skill bar, that's easy, and easy is good.
Unlimited storage, let's add arrow buttonts to each bag/pouch, page 1 - page 100 on each, hey they're magical it's ok.
Add the ability to change the way we look, all hair, all skin tones, change sexes, and even change model's to that of a different profession, it's a magical world, it could happen. They're not planning it right now, but hey, they might change their mind.
.....
Get the point MithranArkanere?
There's a difference between Realism, Fantasy, and Way the hell out there.
Here, look...
R_______F_________________________________________ ________W
On a side note, appologies to those that will let an unsigned go for what it is.
It was mainly to MithranArkanere, but I can't let other people read and learn from MithranArkanere's post either.
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Feb 03, 2007, 04:35 PM // 16:35
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#188
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You don't seem to understand and mix everything.
Dyes do not determine the usefulness of a weapon.
Rune and insignia sets do for armor.
The 8 skills is a basis of the game. Fixed armor sets and having to spend a lot of time to get any kind of equipment to play PvP does not. PvP characters can make then in no time.
Adding a small variable per character it's not hard (it is done all the time with big variables: titles)
Adding a huge ammount of space for such a ridiculous unnecesary storage when there are plenty of better solutions (like the Hat Crafter NPCs or this idea) is ilogic.
Please, I must insist, for the sake of the Suggestion threads, think before answering.
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Feb 03, 2007, 04:53 PM // 16:53
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#189
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Pre-Searing Cadet
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/signed SaSV2, great idea, and I hope ANET considers it.
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Feb 03, 2007, 04:59 PM // 16:59
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#190
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Raptor Five [Five]
Profession: Me/Mo
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/signed
I think it's a real good idea. It would make things nice and simple and then you wouldn't have to lug about armour and spend money on new armour if you need it for something. Same applies to the runes and insignias. Anet really should consider this.
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Feb 04, 2007, 12:17 AM // 00:17
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#191
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Ascalonian Squire
Join Date: Jan 2007
Guild: Shyft Machine [MYTH]
Profession: D/Mo
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I really like this idea and think that it should be instituted as soon as possible.
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Feb 04, 2007, 12:38 AM // 00:38
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#192
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Krytan Explorer
Join Date: May 2006
Location: Halfway between here and there
Guild: Advanced Technology [CCCP]
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/signed
i like it. would save me a lot of space too :P
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Feb 04, 2007, 12:49 AM // 00:49
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#193
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: delete this account
Profession: N/
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/signed.
I have 3 sets of armour for my necro. 55 scars, Ancient 15k and my kurzick 15k. This takes up 15 slots of my bags. My storage is full of materials, ecto and weapons so I'd love some kind of wardrobe.
I wonder if the festival hat maker is some kind of test for this??
Last edited by MrTickle; Feb 04, 2007 at 01:27 AM // 01:27..
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Feb 04, 2007, 12:50 AM // 00:50
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#194
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Banned
Join Date: Nov 2005
Profession: E/Me
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Quote:
Originally Posted by Senrath
/signed
i like it. would save me a lot of space too :P
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That's basically the purpose for the OP, as I see it, and why I return to state once again, it's an over complicated "solution" to the "problem".
It's a storage issue(not even an issue for alot of people) that's solved with "magic all in one armor that can do anything that it's ever done in the past, including change shape", with a shit ton more code and scripting(which more often than not comes with bugs and/or the ability to abuse) that would be needed to expand a page or two in xunlai storage.
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Feb 04, 2007, 02:07 AM // 02:07
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#195
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Thank you for all the feedback, it is much appreciated.
In reply to post no. #186
Quote:
1. It's too easy. Alot of people post on other topics that they would not want to see the game dumbed-down. That's how I see this. It's idiot proof, no accidental salvage of X item for materials instead of rune, for example, or selling crap to vendors.
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I agree that it would make armor related things much easier for the players, but is not that what had happened when Refund Points System was abolished? When our characters are able to change secondary professions at will while they are in outposts / towns?
Perhaps you would like to invite those people to come into this thread and share their views regarding this proposed "Smart Armor System". I would not see the implementation of this "Smart Armor System" as the "game dumded-down", it would be "smarten-up" instead.
Material salvage would still be applicable to the salvagable loot that we acquire off the mobs that we so graciously slaughter daily in the world of Guild Wars. Players would still continue to sell crap to the merchant vendors.
Besides, there would not be any reason to salvage anything off our beloved armors once something similar like this "Smart Armor System" is implemented.
Quote:
2. It would eliminate vast amounts of money sinks, or destroy certain corners of the market.
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I disagree. Armor would still exist as an important money sink in the world of Guild Wars. In fact, players would be willing to spend more gold on their Armor if what is proposed in this thread is implemented into the game.
Kindly elaborate in detail which "certain corners of the market" that the implementation of this "Smart Armor System" would "destroy". Perhaps I have overlooked on such possible issues.
Quote:
3. It's too complicated. Add a bit more storage. "Problem" solved. The work implimenting this would detract from areas that could actually use improvement, trade system for one. And it would also take up a good bit more room wherever your account info is stored(not a major concern I'm sure but a point nontheless).
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I somewhat agree that the implementation of the "Smart Armor System" could be a bit too complicated, but nevertheless, it is an implementation would greatly benefit everyone.
Player vs Player trade within the world of Guild Wars does not really "take away" the gold within the game, the gold is merely passed around among the players.
If ANET's priority is to make gold sinks that will really "take away" the gold from within the game, giving a reason for the players to invest infinitely in their armors is a better choice.
Of course, players already can "invest infinitely" in their armors, i.e. Dyes, Runes, Insignias, etc. If the player is willing to cough up tons of gold each time they wish to swap builds. Hence, a lot of players are reluctant to do so, most of the players end up crafting multiple sets of armor for their characters.
Quote:
4. It's unfitting to the GW universe. There aren't on/off switches on mideval/fantasy equipment, leave this sort of thing to the scifi genre. There's a point to limited storage, and to only being able to have X mods.
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Well, we are able to tweak our attributes freely, change our secondary professions freely, etc. I believe one day, we would be able to change the stats of our armors freely too, once our characters has "rightfully earned" it.
Quote:
5. Lastly, I've heard it said that past armors will definately not be made to fit nightfall standards(and items and everything else), so how can one expect to pass a change this tremendous?
(only applicable if rumor is true)
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Anything can happen, when the crafting materials storage was first introduced, it was only applicable to players who owned the Factions campaign. Fort Aspenwood and Jade Quarry
only allowed PvE characters when Factions was releaseed, PvP characters entry came in a few months later.
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In reply to Post No. #188
Quote:
1. I'm not complaining, and I did think about it alot. The OP even asked people to put unsigned if that's how they felt, and to explain why. Don't belittle me for doing so.
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Thank you for sharing your views with us, it is much appreciated.
Quote:
2. I did make an effort to improve the idea. Add a small amount of extra storage, you missed that part. Even that is arguable. The idea of limited storage is to force the player to examine what they keep and what they don't pickup/save for later use. It's an exercise in space management. If a player wants to packrat everything away, and wants to collect 1 of every armor, that's his own dillema. Same reason you're limited to 8 skills in the field, and 1 main profession per character.
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Our characters are able to learn all skills, but only bring 8 skills into battle.
I am trying to make it so that our PvE characters can have all types of Runes / Insignias, but they are only able to select one (1) set they wish to bring into battle.
Quote:
3. GW is largely about the market, look at black dye, and ecto, for major examples.
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I believe that different people would have different points of views regarding this.
---------------------------------
In reply to Post No. #195
Quote:
That's basically the purpose for the OP, as I see it, and why I return to state once again, it's an over complicated "solution" to the "problem".
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You are correct, it is one of the purpose. Besides the "storage issue", the implementation of this "Smart Armor System" would also possibly make Guild Wars an even more unique game, Guild Wars would be the first game to allow player characters to have an ever developing Armor that is capable of changing its stats to the players' will.
Quote:
It's a storage issue(not even an issue for alot of people) that's solved with "magic all in one armor that can do anything that it's ever done in the past, including change shape", with a shit ton more code and scripting(which more often than not comes with bugs and/or the ability to abuse) that would be needed to expand a page or two in xunlai storage.
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It is more "a storage issue", but a feasible concept that would greatly enhance the playing experience of Guild Wars.
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Feb 04, 2007, 02:14 AM // 02:14
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#196
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Academy Page
Join Date: May 2006
Location: Spain
Guild: The Keeper Of The Seven Keys [KSK]
Profession: Me/
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/signed SaS & SaSv2
Is just the solution not only to armor storage, but also to the need of having specific armors. This point makes me think about a problem related with armor levels, i mean... not all of my armors are 60AL, i also have farming 5AL armors, how could i change that with SaS? i think this should be studied.
From my point of view AL unlock should also work, default will always be the higher AL you bought, but you'll have the option to change between the different AL you ever bought. (farming with fow? nice !!).
Also, i don't like much the hero headgear system, but is the best way i can find out to have the desired skin with the desired attribute without a great change in the whole system.
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Feb 04, 2007, 02:35 PM // 14:35
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#197
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Frost Gate Guardian
Join Date: Apr 2006
Profession: N/
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Quote:
Originally Posted by Aeon_Xin
/unsigned
2. It would eliminate vast amounts of money sinks, or destroy certain corners of the market.
3. It's too complicated. Add a bit more storage. "Problem" solved. T
/unsigned again for emphasis
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People would be able to keep buying armor pieces for art, so it would add to moneysinks. It would also be less complicated than adding more storage, because thats how data generally works.
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Feb 04, 2007, 03:10 PM // 15:10
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#198
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Banned
Join Date: Nov 2005
Profession: E/Me
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Quote:
Originally Posted by getalifebud
People would be able to keep buying armor pieces for art, so it would add to moneysinks. It would also be less complicated than adding more storage, because thats how data generally works.
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"because that's how data generally works"
I really don't see that.
Base it just on 1 armor piece and all applicable runes and inscriptions, then multiply by 5.
13 Possible insignias(changes per profession)
4 Skill runes
4 HP runes
1 Attunement
3 Absorbtion
4 Conditions
That comes up to 29x5 = 145
(Unless I missed some runes, wiki doesn't give a strait list)
(note: the number will be slightly less as absorbtion is only warrior, but, they're probably not going to code for each class, it would be one lump added to each)
And What of extra armor "skins" as they're called.
Either + (#of skins), or 145 x (#of unique skins).
Now, there's alot more code involved there than adding 25 or even 50 storage slots(and applicable tabs/buttons), not to mention creation of new menus, protocols, and further *(edit)chapters/new insignias/runes/armor skins.
Last edited by Aeon_Xin; Feb 04, 2007 at 03:12 PM // 15:12..
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Feb 04, 2007, 05:20 PM // 17:20
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#199
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Wow! Great idea. I should have thought of that! lol.
So many times i need to change runes on heroes and have to salvage them and replace, wondering where to put the runes that i took off etc.
This idea would save hassle with heroes, but also my own armour because i wouldn't have to carry around lots of different pieces for different builds > saves backpack space.
In essence, runes would be interchangable like skills.
It's got my vote!
/signed.
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Feb 04, 2007, 09:12 PM // 21:12
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#200
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/R
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/Signed
one of the best ideas i have heard in a while.
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